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Dice Games
Dice, in various forms, have been played by humans for millenia. Ancient dice have been
found in Egyptian tombs, Chinese burial chambers, and in remains from civilizations
around the world.
Dice are simple and elegant gaming implements, available in a wide variety of sizes and
colors, and made from a large assortment of materials. They're inexpensive, extremely
portable, and familiar to almost everyone.
Six-sided cubes are currently the most common form, but dice of other shapes and
number of sides are also available. Dice are the main piece of equipment in a number of
family games, as well as gambling games such as Craps. In addition, dice are used
in numerous board games such as Backgammon, Pachisi, Monopoly, and many more, bringing
a necessary element of chance to gameplay.
Combining equal parts strategy and chance, Sequence Dice puts grownups and kids on an even playing field.
Set up the small game board and choose a color, then start rolling the dice. You get to place a
colored chip on any open square matching your roll, though some rolls let you make special moves--or even
remove an opponent's piece! The goal is to place five of your pieces in a row. The game is fun and quite
addictive for the whole family.
Also available:
Sequence,
Sequence Deluxe,
Sequence Travel,
Sequence Jumbo, and
Sequence For Kids.
A roll-and-score dice game with a challenging and exciting twist! There are ten dice and ten
different phases! An exciting dice game combining the challenge and excitement of "Phase 10"
play with dice! You must complete each specific phase before moving to the next round.
The action is fast and furious.
try again.
Also available:
Phase 10,
Phase 10 Anniversary Edition, and
Phase 10 Masters Edition.
The classic bluffing game is back! Bring your poker face to the table for Liar’s Dice:
Endless Games style! Each player gets his/her own dice and cup. Roll for "Wild", and
then bid on what your think your opponents are holding. "Playing card-type" dice
with Aces, Jacks, Kings, and Queens put a fun new twist on this modern classic.
Greed is the addictive dice game of strategy vs. greed. You can learn to play in minutes,
but you can never learn to stop! Throw the six dice and see if you can score on a single roll.
If you do, then you can continue to roll the dice with no point values and continue to rack up
points. As long as you score, you can roll. But be careful! Each roll must contain a new point
value separate from the previous roll or you ‘greed out’ and lose all the points accumulated
in that round. The first player to score 5000 points, wins the game. Comes with 6 dice,
score sheets, and pencil. For 2 or more players.
Bunco is just what you've been looking for! It's a game of dice, luck, and prizes.
All that's needed are 4 to 12 of your friends. Ring the bell, roll the dice and your
partner cheers you on as you accumulate points. The pace gets faster as your opponent
takes the dice and rolls to try to beat your score. Complete instructions and a prize chart
are included. Have a Bunco party now - your friends are waiting!
Also available:
Extra Bunco Scorepads,
Box of Bunco.
Fill or Bust! is a great family game that any number can play. Compact packaging makes it easy to
take along when camping and traveling. This game will test your luck and strategy. You can play
for half an hour or half a day, and play for a specific number of points, or see who can get the most
points within a given period. Fill or Bust! contains 6 dice and 54 draw cards. Team play,
tournament play and optional rules are included.
The classic box and dice game is here in a sturdy wooden edition. Throw your dice and cover the
corresponding number (either the number itself or combinations of numbers adding up to the roll).
The player with the lowest score of open numbers wins. Comes with four six-sided dice.
This game is all the fun of lane bowling without the gutterballs! The game is played
by rolling the dice for the highest score for a total of ten frames.
Have a great time bowling at home without the dreaded gutter balls.
Frame-by-frame the fun keeps coming, just like at your local lanes.
This "go-hog-wild" dice game uses pigs as dice! Points are accumulated depending on how the pigs land
when you roll them! A Snouter is only worth 10 points but a Double Leaning Jowler is worth 60 points!
The game comes with thirteen illustrated diagrams depicting possible pork landings and their accompanying
points. Pass the Pigs is a one-of-a-kind, truly classic game that appeals to innocent children as well
as cynical adults. Also available:
Can't Stop The Turtles.
Use skill and luck to beat your opponents in this classic word game. Each player throws the
lettered dice trying to form word after word until their time is up. The game comes in a tin box with
removable lid, and includes a dice cup and timer. Fun for the whole family!
Dice Run is a crazy race where 30 dice-runners compete. But the dice-runners do not belong to
any one player; instead, at the end of each stage, each player has his own favorite he hopes will
angle into first place. The players use special game cards, trying to reach their secret targets
during each lap of the race and obtain the greatest number of Winner Tokens!
Diceland is a strategy game for two players -- there are 36 Hexagon-shaped land tiles to build
your own scenarios, and 40 dice at your service! The object of the game is to gain possession
of Diceland, eliminating all adversaries or finishing with the highest score. Quick start rules
for immediate fun or complex settings for a deep strategy: it's up to you to decide how to play your own game!
Perudo, South American Liars Dice, is an exciting game of guesswork, bluff and luck.
No board, no setting up, no complicated rules. So wherever you may be from the Andes to
the Rockies, with a handful of dice and a little cup you're ready to take on all comers.
This is a board-dice game for up to 8 players. Players split into two teams, which try to bring
neutral pawns from the middle of the boards into their own red safety zone at their end of the
board. There are nine of these pawns, and the team that first manages to have three of them at
the same time in their safety zone wins the game. Points for combinations rolled determine the
movement of the Pawns, and each player can move all of them in his move. And here it gets tactical,
because one must decide whether to try aggressively to move pawns into one's own safety zone or
whether to act defensively and hinder pawns to be drawn into the opponent's zone.